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Tyrannis霸权 OF的详细更新信息! 最新补丁到10月28日!
一开始在ECF上找到一个不过那个貌似不怎么正确!
这个是我在OF官方上面找到的
地址:http://wiki.eveonline.com/en/wik ... _October_28.2C_2010
慢慢翻译! 估计要NNNN久才能完成(我翻着玩 不要抱期望)!
推荐大家直接用GOOGLE机器译 一下!
Contents
* 1 Patch Notes
o 1.1 FEATURES
o 1.2 CHANGES
o 1.3 FIXES
o 1.4 EXPLOITS
o 1.5 POST PATCH CHANGES
+ 1.5.1 Tyrannis 1.0.1, released 02 June 2010
+ 1.5.2 Tyrannis 1.0.2, released June 29, 2010
+ 1.5.3 Tyrannis 1.0.3, released July 1, 2010
+ 1.5.4 Tyrannis 1.0.4 , released August 18, 2010
+ 1.5.5 Tyrannis 1.0.5 , released September 2, 2010
+ 1.5.6 Tyrannis 1.1 , released September 30, 2010
# 1.5.6.1 Tyrannis 1.1 Optional Patch , Deployed October 2, 2010
# 1.5.6.2 Tyrannis 1.1 Optional Patch, Deployed Tuesday October 5, 2010
# 1.5.6.3 Tyrannis 1.1 Optional Patch, Deployed October 7, 2010
# 1.5.6.4 Tyrannis 1.1 Optional Patch, Deployed Wednesday, October 13, 2010
# 1.5.6.5 Tyrannis 1.1 Optional Patch, Deployed Thursday, October 28, 2010
Patch Notes
FEATURES
Planetary Interaction
* The planets of EVE and their resources are now yours to use. There are a small number of exclusions, such as major hub systems, shattered planets, and sites of historical significance.
* Planetary Infrastructure can be built using Command Centers, Extractors, Processors, Storage Facilities and Spaceports. These are all connected using Links.
* Planetary commodities and products can be imported to and exported from a planet using the Customs office, connected to all spaceports built on a planet.
* See CCP Soundwave’s dev blog Impossible is our Middle Name for more information on Planetary Interaction.
EVE Gate
* EVE Gate is the web portal into the EVE universe and is designed to ease communication and organization for the EVE community.
* Send and receive EVE Mail, create, invite and accept events with the new Calendar system, manage your Contacts, browse through character, corp and alliance profiles and receive broadcast updates from your friends and corpmates.
* The standings system has been revamped so now you can use that in conjunction with the privacy settings to determine who will be able to view your full profile, contact list and broadcast messages, currently only pilots set to standing 5.1 and over will be able to see that information
* You can easily set your privacy in the profile settings in EVE Gate so nobody can view more information on your character than is displayed in the “Show Info” window in the game.
* See CCP Priya’s dev blog EVE Gate: For those moments when your boss isn’t looking for more information on EVE Gate.
AlienFx Light Effects
* AlienFX-compatible Alienware computers and keyboards pair light effects with in-game events:
o Low shield, armor and hull warnings
o Cap recharge at 70% when in jump drive-capable ship
o Full cargo hold when mining
o Autopilot destination/waypoint reached
o Warp scrambled
o Low capacitor
Calendar
* New in-game calendar is now introduced with the following features:
o In EVE Gate and in client
o Personal Events
o Corp/Alliance Events
o CCP Events
o Month View
o Individual days, when expanded, will provide more details.
New Image Service
* A new service delivers character portraits, corporation and alliance logos to EVE Gate, the EVE client and community Web sites.
Ships
* Two new Alliance Tournament VIII ships have been added as prizes for the next tournament’s winners: the Adrestia heavy assault ship and the Utu assault ship. These unique ships will not be seeded on the market and will only be made available to the winners of Alliance Tournament VIII.
Skills
* The skill "Command Center Upgrades" has been seeded on the market. It will allow players to build more complex command centers.
* The skill "Interplanetary Consolidation" has been seeded on the market. It will allow players to manage up to 6 colonies on as many planets.
* Three new skills have been added for planet scanning:
o “Remote Sensing” allows a player to scan planets remotely, each skill level increases the distance at which it’s possible to scan.
o “Planetology” increases the accuracy when scanning planets for resources. This is visible in the number of gradient bands displayed on the planet surface when scanning for a resource.
o “Advanced Planetology” further increases the accuracy when scanning planets for resources.
Starbases, Outposts and Stations
* Orbital Customs Offices have been introduced with Planetary Interaction.
* Rocket Containers have been introduced with Planetary Interaction.
Exploration & Deadspace
* Several new “mystery” dungeons have been added.
Character Creation and New Player Experience
* A Planetary Interaction tutorial has been created for the New Player Experience.
CHANGES
Need for Speed
* Made various improvements to the EVE server software and corified more of its components along the way.
World Shaping
* The type of 38,213 planets has been changed, resulting in a more realistic universe as well as a balanced distribution of resources for Planetary Interaction.
* The radius of around 140 planets has been changed which, in turn, affects the warp-in point.
* Deep space safe spots have been removed. For more info, see the dev blog by CCP Greyscale.
Ships
* The Scorpion battleship has undergone a major transformation and now more closely resembles its namesake. For more info, see CCP Salvo’s dev blog on the Scorpion redesign.
* The Corporation Hangar window for a ship which is not the current ship will be closed when docking or undocking
* The Mining Foreman Gang Link bonus for the Rorqual has been increased to 10% per level instead of 5%. This bonus is only applied when the Rorqual is in deployment mode.
* When closing the client while in warp, the ship will now finish warping to its destination and then perform an emergency warp-off from there.
Weapons & Ammunition
* The “Radio XL” crystal description no longer mentions depletion since it doesn't deplete.
Player Owned Structures, Outposts and Stations
* Players are now able to set standings to entities as long as they are in the Corporation or Alliance Contact list.
* There is an option in the Station Management window to use either the Corporation's standings or the Alliance's standing for applying station service fees.
* There is an option in the POS Management window to use either the Corporation's standings or the Alliance's standings when determining sentry aggression.
* It is no longer possible to access Mobile Laboratories while the control tower is onlining. Only when it is online.
NPCs
* Several changes have been made to the loot drops of various NPCs, most notably Rogue Drones. For more info, see The Circle of Life dev blog by CCP Chronotis.
* The loot drops from Rogue Drone NPC battleships have had their composition altered, their volume significantly decreased, and their value slightly decreased.
Agents & Missions
* Several missions have been changed so that they no longer use commodities for cargo that are also used in Planetary Interaction.
* Basic Courier Missions have been changed so that cargo size and travel distance is consistent between factions and agent levels.
* "Serpentis Drug Outlet 1/10" will now require the gate key to enter the final room.
* Most Station Ruins structures have been resized and many dungeons received some minor adjustments.
* “Keeping Crime in Check” mission has been re-balanced and now requires 3 bronze tags instead of 10.
* The distribution of the missions “Avenge a Fallen Comrade”, “Break Their Will” and “Retribution” was adjusted.
* Drake and Hurricanes now correctly state “per level” in their description bonuses.
* The mission “The Search Party (2 of 2)” is now working as intended.
* "Starting Simple" text has been corrected for the post-Apocrypha UI.
* "Attack the Angel Hideout" objective text has been restored.
Exploration & Deadspace
* “Mordu's Folly (2 of 2)” acceleration gate no longer allows supercarriers.
* Sites and landmarks previously located near planets have been changed to static sites and moved away from planets. See CCP Bettik’s dev blog Those That Came Before Us for more info.
* Some minor cosmetic edits were made to wormhole exploration sites.
* Several minor spelling and punctuation errors have been fixed. The grammar gods have been appeased.
* Descriptions for Planetary Interaction commodities and facilities have been added.
* Missile and crystal descriptions are now updated for logic, clarity, and consistency.
Science and Industry
* The waste factor for all Tech III blueprint copies has been changed to 0. This is a non-functional change.
* Low sec and some null sec asteroids have higher amounts of low end minerals such as Tritanium, Pyerite or Mexallon. For more info, see The Circle of Life dev blog by CCP Chronotis.
Market & Contracts
* The Journal now shows up to 100 contracts.
Corporation & Alliance
* The message displayed when a corporation leaves an alliance with an active war declaration now has clearer wording.
* The Standings tab has been moved to the top level and visible by all corporation members. Corporation Contacts is found under this tab.
* The “Like and Dislike” tabs are removed as their function is replaced with the Corporation Contacts list.
* The Corporation Contacts list is now limited to 2600 entries.
* Only CEOs and Directors can add, edit, and remove Corporation Contacts.
* The Relationships tab for Alliances has been replaced with Alliance Contacts. This will be visible by all members
o Entities labeled "non-aggression pact" are moved to Excellent (+5) standing.
o Entities labeled "friend" are moved to Good (+10) standing.
o Entities labeled "competitor” are moved to Bad (-5) standing.
o Entities labeled "enemy" are moved to Terrible (-10) standing.
* The Alliance Contacts list is limited to 2600 entries.
* Only the CEO and Directors of the executor corporation can add, edit, and remove Alliance Contacts.
* Corporation and Alliance standings are cached for 5 minutes. Changes to corporation/alliance standings may not be recognized by all corp/alliance members until their cache is updated. Personal standings are still updated instantly
Graphics
* Suns have been given an overhaul and are now large spheres with solar flares.
* Surfaces are now projected onto planets. This allows for surface scanning in the Planetary Interaction User Interface (PIUI).
* Planetary Interaction Pins have been created which represent the structures built on a planet’s surface.
User Interface
* The Buddy List is now called “Contacts.” There is a limit of 300 contacts.
* The Blocked tab has been removed. The Blocked list is now found under the Contacts tab.
* The Corp member tab has been moved to the Corporation Window.
* The standing system for personal standings uses 5 levels of relationships (Excellent +10, Good +5, Neutral 0, Bad -5, and Horrible -10) instead of the integer slider.
* Players are able to set standing to other players, player corporations, player alliance, NPC corporations, and NPC factions. This requires that the player is also added to your contact list.
* When adding or editing another player as a contact, it is possible to send them a notification, with or without a personalized note, saying that you added them as a contact and at what standing level.
* When caps lock is activated pressing SHIFT no longer cancels it
* The new default value for Fleet Broadcasts is now “Everyone”.
* It is no longer possible to assign CTRL, SHIFT, ALT, ESC or RETURN as shortcut keys.
* It is now possible to assign numpad keys as shortcuts.
* Loyalty Store purchases are now displayed in the wallet journal as "Payment to LP Store" instead of "Payment to Agent".
* A new cursor has been created which better indicates links, menus, and other interface items
* The widescreen option under Display & Graphics in the ESC window has been permanently removed. This change is necessary to fix several issues with the new cameras.
* The following chat channels have been recreated. As a result, MOTDs and accesses will be cleared. If you were in one of the below channels prior to Tyrannis' deployment, you will receive a message stating that the channel does not exist. You will need to manually rejoin the channel. The affected channels are: Languages\Estonian, Languages\Faroese, Languages\Belarussian, Languages\Hebrew, Languages\Czech/Slovak, Languages\Turkish, Languages\Croatian, Languages\Romanian, Languages\Greek, Languages\Lithuanian, Languages\Filipino, Languages\Vietnamese, Languages\Bulgarian, Languages\Serbian, Languages\Afrikaans, Other\EveTV, Other\SIRadio
EVE Voice, Mail & Chat
* The folder for Contacts is added to the Notifications tab. This is where notifications will be sent when a player is added as a contact or standing level is changed.
* The Mail address book has been replaced with the Contacts list.
Miscellaneous
* "Close tab" menu option has been removed from the right click menu of the final tab in the browser.
* The non-functional "trash it" option is no longer present for items in containers in Corporate Hangars.
* The much-loved and informative "Traffic Advisory" messages have disappeared from EVE, forever.
* Ship insurance will now revalue itself periodically based on a trimmed mean of the ship's manufacturing materials global market weighted average prices. For more info, see The Circle of Life dev blog by CCP Chronotis.
* A new method of drawing lines enables routes and links to be displayed in the PIUI.
* Line animation in the PIUI indicates activity on routes and links.
* Camera hooks for Planetary Interaction have been added. Players will notice this when the camera zooms in on their Planetary Command Pins in the PIUI.
* New dustfields have been added.
* API support for the new Contacts system has been added.
* Volume of ambient sound in stations will decrease after 90 and 180 seconds to make idling in stations less noisy.
FIXES
Ships
* The hitpoints of your ship will no longer briefly appear to be 0 when moving fittable items to or from your cargo hold.
* Tech 3 subsystems now give bonuses correctly when boarding from a ship maintenance array.
* The description of the Heretic now states the correct missile velocity bonus.
* Armor and structure hitpoints will no longer go negative.
* Fixed an issue where partial repairs appeared to be overcharging the player.
* Fixed incorrect lighting on back side of Zephyr’s sails, which could cause them to appear black at times.
* Tournament ships no longer use redundant shaders. Fresnel shader on the alpha areas in all LOD levels of the two Tournament VII ships have been replaced with the correct Single.fx shader.
* The Apocalypse Imperial Issue did not have turret locators on its model, which indicate where turrets should be placed. This has now been fixed.
* The Dominix lacked turret and booster locators on its model, thus turrets and thruster animations were not visible. Locators have been added to fix these problems.
* No explosion was visible when blowing up a supercarrier. An explosion effect has been added.
* Freighters now have correct racial propulsion types.
* A Rorqual’s assembly lines can now draw from and produce to its own corporate hangars.
* The Drake and Hurricane now correctly state "per level" in the description of their bonuses.
* Ships utilizing the Ship Maintenance Bay will no longer be able to launch housed vessels while in warp.
Modules
* Fixed a problem where dragging charges onto the fitting screen only distributed enough charge for one weapon.
* There is no longer an error when dragging modules from the fitting window to the cargo hold.
* Equipping saved fittings no longer fails if changes affect a module that has a script loaded.
* Module activation error messages will no longer contain techno-babble text strings.
* The passive shield recharge rate for Shield Flux Coils is now calculated correctly when previewing them in the fitting screen.
* The reference to “motherships” has been removed from the description of Clone Vat Bay I.
* Capital logistic modules now receive a consistent activation cost reduction skill bonus.
Weapons & Ammunition
* Falloff range will now display with decimal places in the show info window.
* The right click contextual menu has been removed from launched missiles.
* Flameburst light missile explosion effects no longer display on the user’s own ship.
Drones
* Ship and skill bonuses are now always applied to drones correctly on scooping them.
* It is no longer possible to give Assist or Guard orders to a fleet member who is not in the same system.
* Ungrouped drones of mixed types will now launch together.
* The description of Fighter Bombers and their respective skillbooks has been adjusted to reflect that they are manned crafts and not drones.
* Having the Drones skill to level 1 is now a prerequisite for using a Civilian Hobgoblin drone.
* A typo in the error message when trying to launch drones in Triage Mode has been fixed.
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