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Unfortunately there has been a setback that delayed the public preview preparations by about one week. This particular issue dealt with the QuadTree movement system and was related to the work on mob AI and patrolling. Several work-arounds have been tested and things are starting to move in the right direction again, but substantial testing and preparation time was lost. In an effort to provide a better experience the difficult decision to delay the preview by one week was made. The preview will now be from September 3rd to September 10th.
Between now and September 3rd there is the possibility of a public stress test to help us test various fixes and prepare for the preview. Information about any tests will be posted prior to when they occur in the event that any do, please continue to check back for the latest information.
The team sincerely apologizes for any inconvenience this has caused
planned, would result in an inadequate experience at best. We must balance our concerns for timeliness and quality, and this is one instance where quality cannot be sacrificed for the sake of remaining on schedule.
Finally, ExE has provided an alternate explanation of what happened and how we're resolving the issue in picture form, please enjoy.
不幸的是,这已经是一个挫折,延迟了公众的预览制剂约一星期。这个特别的问题处理和四叉树运动系统相关工作的怪物AI和巡逻。几个work-arounds已经测试,事情开始朝正确的方向移动,而又充实测试和准备时间丢失了。为了提供一个更好的经历了艰难的决定推迟预览由一个星期了。预览现在将于9月3日到9月10日。
从现在到9月3日是有可能的公众压力测试来帮助我们测试各种修复及准备预览。有关任何测试将公布之前,当他们出现在任何做,请继续等待最新的信息。
这个团队真诚道歉,这造成任何不便之处,我们不会把日期的背上没有其他的选择。有预览8月27日,按照原计划,将会导致一个经验不足。我们必须平衡我们关心的及时性和质量,而且这是一个具体的例子,说明质量不能被牺牲的缘故,剩下的进度。
最后,程序提供了一个备用的解释所发生的事情,我们是如何解决这个问题,请享受以图片形式。 |